“The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir… step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost… vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage… guide a band of elvish survivors in an epic quest to find a new home.
200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity – make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends – or strangers – and fight in epic multi-player fantasy battles.”
“Quanta Plus is a highly stable and feature rich web development environment. The vision with Quanta has always been to start with the best architectural foundations, design for efficient and natural use and enable maximal user extensibility. We recognize that we don’t have the resources to do everything we would like to so our target is to make it easy for you to help make this the best community based desktop application anywhere. Pretty much everything in Quanta is designed so you can extend it. Even the way it handles XML DTDs is based on XML files you can edit. You can even import DTDs, write scripts to manage editor contents, visually create dialogs for your scripts and assign script actions to nearly any file operation in a project. You can even look at and communicate with a wide range of what happens inside Quanta using DCOP.”
“Mandriva Linux One 2008 is the best way to start using Linux. A full Linux operating system on a single CD for both new and experienced Linux users, it is fast to download and install, and also safe to try with a live mode. One is really the one CD you need!”
“Mandriva users from all over the world gather into community spaces to share their interest in new Linux technologies. They help new users get comfortable with Linux basics, providing hints and tips, or telling the tales of ancient Unix commands. This gathering of various different people in a community of passion is what makes Linux and the Mandriva community so unique since the inception of our distribution in 1998.”
“Ubuntu is a community developed, linux-based operating system that is perfect for laptops, desktops and servers. It contains all the applications you need – a web browser, presentation, document and spreadsheet software, instant messaging and much more.”
“With Ubuntu Desktop Edition you can surf the web, read email, create documents and spreadsheets, edit images and much more. Ubuntu has a fast and easy graphical installer right on the Desktop CD. On a typical computer the installation should take you less than 25 minutes.”
“ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!”
“An Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format.
Inkscape supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is taken in designing a streamlined interface. It is very easy to edit nodes, perform complex path operations, trace bitmaps and much more. We also aim to maintain a thriving user and developer community by using open, community-oriented development.”
“LinCity-NG is a City Simulation Game. It is a polished and improved version of the classic LinCity game. Within the scope of the GoTM project at happypenguin we have created a new iso-3D graphics engine, with a completely redone and modern GUI.”
“Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope.
It is being used in planetarium projectors. Just set your coordinates and go.”
“Ardour is a digital audio workstation. You can use it to record, edit and mix multi-track audio. You can produce your own CDs, mix video soundtracks, or just experiment with new ideas about music and sound.
Ardour capabilities include: multichannel recording, non-destructive editing with unlimited undo/redo, full automation support, a powerful mixer, unlimited tracks/busses/plugins, timecode synchronization, and hardware control from surfaces like the Mackie Control Universal. If you’ve been looking for a tool similar to ProTools, Nuendo, Pyramix, or Sequoia, you might have found it.
Above all, Ardour strives to meet the needs of professional users. This means implementing all the “hard stuff” that other DAWs ( even some leading commercial apps ) handle incorrectly or not at all. Ardour has a completely flexible “anything to anywhere” routing system, and will allow as many physical I/O ports as your system allows. Ardour supports a wide range of audio-for-video features such as video-synced playback and pullup/pulldown sample rates. You will also find powerful features such as “persistent undo”, multi-language support, and destructive track punching modes that aren’t available on other platforms.”
“Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.
Warsow is developped under the motto “by gamers for gamers” by a team coming from all kinds of gaming backgrounds. To attain the “by gamers for gamers” spirit, the community are our betatesters, both through internal testing sessions (with community members) and in the feedback on the public releases. We make decisions in close cooperation with the community. However, we do have our own general development direction, and therefor will carefully judge all suggestions and critique made by the community. This way we try to reach a balance between the general consensus on gameplay aspects in the community, and what we feel is best for Warsow’s gameplay and concept in the development process.”